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Rev Age Author Path Log message Diff
288 4520d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4549d 19h spiker /highres/  
286 4555d 6h spiker /highres/ 4154  
285 4581d 17h nightfright / Reverted to previous versions: 341-343  
283 4638d 6h spiker /highres/  
281 4641d 6h nightfright / Modified: #341, 343  
280 4648d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4696d 18h loomsday /highres/ #369 polymerized + #797 recreated  
276 4704d 21h spiker /highres/  
274 4713d 19h loomsday /highres/ polyTile #367  
273 4713d 20h spiker /highres/ 885 polymerized  
272 4714d 1h spiker /highres/textures/  
271 4714d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4714d 21h spiker /highres/ Content by Lightsource  
269 4716d 22h loomsday /highres/ polymerTile #318  
268 4717d 21h loomsday /highres/ polymer-ed tile #317  
266 4728d 19h loomsday /highres/ #371 polymerized, #152 glow added  
265 4732d 9h spiker /highres/ Fixes some broken normal maps  
264 4751d 5h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4757d 1h nightfright / Updated: #821, 1189, 2493  

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