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Rev Age Author Path Log message Diff
288 4536d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 12h spiker /highres/  
286 4571d 0h spiker /highres/ 4154  
285 4597d 11h nightfright / Reverted to previous versions: 341-343  
283 4654d 0h spiker /highres/  
281 4657d 0h nightfright / Modified: #341, 343  
280 4664d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4712d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4720d 15h spiker /highres/  
274 4729d 13h loomsday /highres/ polyTile #367  
273 4729d 14h spiker /highres/ 885 polymerized  
272 4729d 18h spiker /highres/textures/  
271 4729d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4730d 14h spiker /highres/ Content by Lightsource  
269 4732d 16h loomsday /highres/ polymerTile #318  
268 4733d 14h loomsday /highres/ polymer-ed tile #317  
266 4744d 13h loomsday /highres/ #371 polymerized, #152 glow added  
265 4748d 3h spiker /highres/ Fixes some broken normal maps  
264 4766d 23h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4772d 19h nightfright / Updated: #821, 1189, 2493  

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