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Rev Age Author Path Log message Diff
288 4626d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4656d 0h spiker /highres/  
286 4661d 12h spiker /highres/ 4154  
285 4687d 23h nightfright / Reverted to previous versions: 341-343  
283 4744d 12h spiker /highres/  
281 4747d 12h nightfright / Modified: #341, 343  
280 4754d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4802d 23h loomsday /highres/ #369 polymerized + #797 recreated  
276 4811d 3h spiker /highres/  
274 4820d 1h loomsday /highres/ polyTile #367  
273 4820d 2h spiker /highres/ 885 polymerized  
272 4820d 6h spiker /highres/textures/  
271 4820d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4821d 2h spiker /highres/ Content by Lightsource  
269 4823d 4h loomsday /highres/ polymerTile #318  
268 4824d 2h loomsday /highres/ polymer-ed tile #317  
266 4835d 1h loomsday /highres/ #371 polymerized, #152 glow added  
265 4838d 15h spiker /highres/ Fixes some broken normal maps  
264 4857d 10h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4863d 7h nightfright / Updated: #821, 1189, 2493  

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