Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4510d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4525d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4554d 18h |
spiker |
/highres/ |
|
|
286 |
4560d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4586d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4643d 5h |
spiker |
/highres/ |
|
|
281 |
4646d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4653d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4701d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4709d 20h |
spiker |
/highres/ |
|
|
274 |
4718d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4718d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4718d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4718d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4719d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4721d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4722d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4733d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4737d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4756d 4h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|