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Rev Age Author Path Log message Diff
292 4514d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4529d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4559d 5h spiker /highres/  
286 4564d 16h spiker /highres/ 4154  
285 4591d 3h nightfright / Reverted to previous versions: 341-343  
283 4647d 16h spiker /highres/  
281 4650d 16h nightfright / Modified: #341, 343  
280 4657d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4706d 4h loomsday /highres/ #369 polymerized + #797 recreated  
276 4714d 7h spiker /highres/  
274 4723d 5h loomsday /highres/ polyTile #367  
273 4723d 6h spiker /highres/ 885 polymerized  
272 4723d 11h spiker /highres/textures/  
271 4723d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4724d 6h spiker /highres/ Content by Lightsource  
269 4726d 8h loomsday /highres/ polymerTile #318  
268 4727d 7h loomsday /highres/ polymer-ed tile #317  
266 4738d 5h loomsday /highres/ #371 polymerized, #152 glow added  
265 4741d 19h spiker /highres/ Fixes some broken normal maps  
264 4760d 15h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  

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