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Rev Age Author Path Log message Diff
292 4510d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4525d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4554d 18h spiker /highres/  
286 4560d 5h spiker /highres/ 4154  
285 4586d 16h nightfright / Reverted to previous versions: 341-343  
283 4643d 5h spiker /highres/  
281 4646d 5h nightfright / Modified: #341, 343  
280 4653d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4701d 16h loomsday /highres/ #369 polymerized + #797 recreated  
276 4709d 20h spiker /highres/  
274 4718d 18h loomsday /highres/ polyTile #367  
273 4718d 19h spiker /highres/ 885 polymerized  
272 4718d 23h spiker /highres/textures/  
271 4718d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4719d 19h spiker /highres/ Content by Lightsource  
269 4721d 21h loomsday /highres/ polymerTile #318  
268 4722d 19h loomsday /highres/ polymer-ed tile #317  
266 4733d 18h loomsday /highres/ #371 polymerized, #152 glow added  
265 4737d 8h spiker /highres/ Fixes some broken normal maps  
264 4756d 4h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  

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