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Rev Age Author Path Log message Diff
292 4506d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4521d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4551d 5h spiker /highres/  
286 4556d 17h spiker /highres/ 4154  
285 4583d 4h nightfright / Reverted to previous versions: 341-343  
283 4639d 17h spiker /highres/  
281 4642d 17h nightfright / Modified: #341, 343  
280 4649d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4698d 4h loomsday /highres/ #369 polymerized + #797 recreated  
276 4706d 8h spiker /highres/  
274 4715d 6h loomsday /highres/ polyTile #367  
273 4715d 7h spiker /highres/ 885 polymerized  
272 4715d 11h spiker /highres/textures/  
271 4715d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4716d 7h spiker /highres/ Content by Lightsource  
269 4718d 9h loomsday /highres/ polymerTile #318  
268 4719d 7h loomsday /highres/ polymer-ed tile #317  
266 4730d 6h loomsday /highres/ #371 polymerized, #152 glow added  
265 4733d 20h spiker /highres/ Fixes some broken normal maps  
264 4752d 15h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  

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