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Rev Age Author Path Log message Diff
666 3411d 9h leod / #0336-0338: remove x/yscale;
Polymost: use new cranepole, move old crane skin;
Maphacks: Original Game's maphack review completed (E2L1-7)
 
664 3417d 20h leod /maphacks/ Maphack reviews: Ep.1 completed (E1L3-6), E2L8-9, Ep.4 completed (E4L3-7)  
644 3603d 23h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
640 3656d 2h leod / UserMapHacks: big update  
635 3722d 23h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
577 3890d 3h leod / UserMapHacks: Bobsp4, ABBA, WLand, DHFC; MHK reviews  
576 3895d 3h leod / UserMapHacks: Bedrone, Deadfall, Xmas2k1/2, and more; MHK reviews  
575 3902d 3h leod / MHK reviews  
573 3904d 1h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
507 4027d 3h leod / Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh!
 
483 4114d 3h leod / Polymost HRP : use 5099_d - 5104_d; E1L1/5 maphack fixes; SALINE.mhk  
479 4127d 1h leod / 3DRealms maphacks rearranged  
473 4130d 23h leod / 1.3D maphacks: Fix Polymer lighting  
466 4132d 3h leod / 1.3D maphacks: done; E1L1.mhk: fix clipping multiplayer shotgun  
435 4157d 1h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
415 4197d 22h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.