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Subversion Repositories
duke3d_hrp
(root)
/
maphacks
/
marquez
/
new_york_rebellion
/
DARKPALM-FM1X02-2009-03-12.mhk
– Rev 718
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707
1971d 0h
leod
/
Maphacks: set "move to infinity" to 'mdxoff 9999999' + 'pitch -1'
702
2003d 17h
leod
/maphacks/
UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13
689
3046d 11h
leod
/maphacks/
UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0
676
3373d 14h
leod
/maphacks/
UserMapHacks: Death Drive episode and some others, FM1/2X updates
659
3556d 11h
leod
/
Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
652
3596d 19h
leod
/
Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
643
3702d 17h
leod
/
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
636
3801d 16h
leod
/
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.