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Subversion Repositories
duke3d_hrp
(root)
/
/
highres/
@ 225
– Rev 0
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225
4903d 0h
loomsday
/highres/sprites/
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
224
4903d 0h
loomsday
/highres/
Tile #239: definition fix for parallaxmapping
223
4903d 21h
nightfright
/
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)
222
4904d 22h
nightfright
/
Fixing messed up #220 commit, part 2
221
4904d 22h
nightfright
/highres/sprites/
Fixing messed up #220 revision
220
4904d 23h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
219
4905d 7h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
218
4908d 17h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
217
4909d 0h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
216
4909d 0h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4909d 19h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4909d 23h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
213
4910d 0h
devastator
/highres/textures/
updates for normal maps
212
4912d 23h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
211
4913d 1h
devastator
/highres/textures/
heightmap update to fit others from set.
210
4914d 13h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
209
4914d 13h
devastator
/highres/textures/
renaming 1140
208
4914d 13h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
207
4914d 16h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
206
4914d 22h
devastator
/highres/
A complete 1140, and complete 246 249 250
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