Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
duke3d_hrp
(root)
/
highres/
@ 227
– Rev 0
Rev
Show changed files
|
Details
|
Compare with Previous
|
Blame
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Rev
Age
Author
Path
Log message
Diff
227
4946d 18h
nightfright
/
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)
226
4946d 18h
devastator
/highres/
1140 embracing set for japanese paper-walls
225
4946d 19h
loomsday
/highres/sprites/
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
224
4946d 19h
loomsday
/highres/
Tile #239: definition fix for parallaxmapping
223
4947d 16h
nightfright
/
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)
222
4948d 17h
nightfright
/
Fixing messed up #220 commit, part 2
221
4948d 17h
nightfright
/highres/sprites/
Fixing messed up #220 revision
220
4948d 18h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
219
4949d 2h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
218
4952d 12h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
217
4952d 19h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
216
4952d 20h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4953d 14h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4953d 18h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
213
4953d 19h
devastator
/highres/textures/
updates for normal maps
212
4956d 18h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
211
4956d 20h
devastator
/highres/textures/
heightmap update to fit others from set.
210
4958d 8h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
209
4958d 8h
devastator
/highres/textures/
renaming 1140
208
4958d 8h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
←Prev
1
2
Next→
Show All