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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
firstperson/
@ 242
– Rev 0
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239
4932d 14h
nightfright
/
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock
/highres/common/transp.png
/highres/sprites/firstperson/2541.png
/highres/sprites/firstperson/2542.png
/highres/sprites/firstperson/2543.png
/highres/sprites/firstperson/2544_rpg_muzzle.md3
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2544_rpg.md3
/hrp_readme.txt
231
4945d 0h
nightfright
/
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup
/highres/screen/menu/3190_spinnuke.md3
/highres/sprites/characters/1353_spacemarine.md3
/highres/sprites/firstperson/2375_slimecrunch.md3
/highres/sprites/firstperson/2566_tripbomb.md3
/highres/sprites/jibs/1768_trooperhead.md3
/highres/sprites/jibs/1772_trooperarm.md3
/highres/sprites/jibs/1776_trooperleg.md3
/highres/sprites/jibs/2255_heart.md3
/highres/sprites/monsters/1550_shark.md3
/highres/sprites/monsters/1915_commander.md3
/highres/sprites/monsters/1975_pigtank.md3
/highres/sprites/monsters/2350_gunturret.md3
/highres/sprites/pickups/0026_pipebomb.md3
/highres/sprites/pickups/0027_tripbomb.md3
/highres/sprites/pickups/0041_chaingunammo.md3
/highres/sprites/pickups/0042_devistatorammo.md3
/highres/sprites/pickups/0044_rpgammo.md3
/highres/sprites/pickups/0047_pipebombbox.md3
/highres/sprites/pickups/0054_armor.md3
/highres/sprites/pickups/0056_scubagear.md3
/highres/sprites/pickups/0059_nightvison.md3
/highres/sprites/pickups/0060_keycard.md3
/highres/sprites/pickups/0061_boots.md3
/highres/sprites/projectiles/2605_rocket.md3
/highres/sprites/props/0160_doorshock.md3
/highres/sprites/props/0407_fansprite.md3
/highres/sprites/props/0411_fanspritebroke.md3
/highres/sprites/props/0480_observatory.md3
/highres/sprites/props/0536_tube.md3
/highres/sprites/props/0537_tube.md3
/highres/sprites/props/0556_chair1.md3
/highres/sprites/props/0559_brokenchair.md3
/highres/sprites/props/0697_pot1.md3
/highres/sprites/props/0762_mike.md3
/highres/sprites/props/0765_vase.md3
/highres/sprites/props/0904_woodenhorse.md3
/highres/sprites/props/0978_cone.md3
/highres/sprites/props/0990_tire.md3
/highres/sprites/props/1006_barstol.md3
/highres/sprites/props/1037_rtable.md3
/highres/sprites/props/1055_cineline.md3
/highres/sprites/props/1232_canwithsomething.md3
/highres/sprites/props/1818_cannonballpile.md3
/highres/sprites/props/2200_feces.md3
/highres/sprites/props/poolballs/0901_stripeball.md3
/highres/sprites/signs/1210_guilty.md3
/highres/sprites/signs/4495_slipsign.md3
/highres/screen/menu/3190_spinnuke.md2
/highres/sprites/characters/1353_spacemarine.md2
/highres/sprites/firstperson/2375_slimecrunch.md2
/highres/sprites/firstperson/2566_tripbomb.md2
/highres/sprites/jibs/1768_trooperhead.md2
/highres/sprites/jibs/1772_trooperarm.md2
/highres/sprites/jibs/1776_trooperleg.md2
/highres/sprites/jibs/2255_heart.md2
/highres/sprites/monsters/1550_shark.md2
/highres/sprites/monsters/1915_commander.md2
/highres/sprites/monsters/1975_pigtank.md2
/highres/sprites/monsters/2350_gunturret.md2
/highres/sprites/pickups/0026_pipebomb.md2
/highres/sprites/pickups/0027_tripbomb.md2
/highres/sprites/pickups/0041_chaingunammo.md2
/highres/sprites/pickups/0042_devistatorammo.md2
/highres/sprites/pickups/0044_rpgammo.md2
/highres/sprites/pickups/0047_pipebombbox.md2
/highres/sprites/pickups/0054_armor.md2
/highres/sprites/pickups/0056_scubagear.md2
/highres/sprites/pickups/0059_nightvison.md2
/highres/sprites/pickups/0060_keycard.md2
/highres/sprites/pickups/0061_boots.md2
/highres/sprites/projectiles/2605_rocket.md2
/highres/sprites/props/0160_doorshock.md2
/highres/sprites/props/0407_fansprite.md2
/highres/sprites/props/0411_fanspritebroke.md2
/highres/sprites/props/0480_observatory.md2
/highres/sprites/props/0536_tube.md2
/highres/sprites/props/0537_tube.md2
/highres/sprites/props/0556_chair1.md2
/highres/sprites/props/0559_brokenchair.md2
/highres/sprites/props/0697_pot1.md2
/highres/sprites/props/0762_mike.md2
/highres/sprites/props/0765_vase.md2
/highres/sprites/props/0904_woodenhorse.md2
/highres/sprites/props/0978_cone.md2
/highres/sprites/props/0990_tire.md2
/highres/sprites/props/1006_barstol.md2
/highres/sprites/props/1026_horseonside.md2
/highres/sprites/props/1037_rtable.md2
/highres/sprites/props/1055_cineline.md2
/highres/sprites/props/1232_canwithsomething.md2
/highres/sprites/props/1818_cannonballpile.md2
/highres/sprites/props/2200_feces.md2
/highres/sprites/props/poolballs/0901_stripeball.md2
/highres/sprites/signs/1210_guilty.md2
/highres/sprites/signs/1210p_guilty.md2
/highres/sprites/signs/1211_innocent.md2
/highres/sprites/signs/4495_slipsign.md2
/highres/screen/menu.def
/highres/screen/menu/2492_version.png
/highres/sprites/characters.def
/highres/sprites/firstperson.def
/highres/sprites/jibs.def
/highres/sprites/monsters.def
/highres/sprites/pickups.def
/highres/sprites/projectiles.def
/highres/sprites/props.def
/highres/sprites/signs.def
/hrp_readme.txt
225
4946d 16h
loomsday
/highres/sprites/
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/props.def
/highres/sprites/props/0542_globe.md3
222
4948d 14h
nightfright
/
Fixing messed up #220 commit, part 2
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/screen/menu/2492_version.png
/hrp_readme.txt
221
4948d 14h
nightfright
/highres/sprites/
Fixing messed up #220 revision
/highres/sprites/firstperson/2563_tripbombhand.png
/highres/sprites/firstperson/2568_keycardhand.png
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
220
4948d 15h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2563_tripkeyhand.png
/hrp_readme.txt
218
4952d 9h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
/highres/sprites/firstperson/2536_chaingun_n.png
/highres/sprites/firstperson/2536_chaingun_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2536_chaingun.png
/highres/sprites/firstperson/2536_chaingun_f.png
217
4952d 16h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
/highres/sprites/firstperson/1640_fist.png
/highres/sprites/firstperson/2324_crackknuckles.png
/highres/sprites/firstperson/2563_tripkeyhand_10.png
/highres/sprites/firstperson/2563_tripkeyhand_11_22.png
/highres/sprites/firstperson/2563_tripkeyhand_12_18.png
/highres/sprites/firstperson/2563_tripkeyhand_13.png
/highres/sprites/firstperson/2563_tripkeyhand_14.png
/highres/sprites/firstperson/2563_tripkeyhand_15.png
/highres/sprites/firstperson/2563_tripkeyhand_16.png
/highres/sprites/firstperson/2563_tripkeyhand_21.png
/highres/sprites/firstperson/2563_tripkeyhand_23.png
/highres/sprites/firstperson/2563_tripkeyhand_24.png
216
4952d 16h
loomsday
/highres/sprites/
Muzzleflash added to RPG
/highres/sprites/firstperson/2544_rpg_muzzle.md3
/highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/firstperson.def
215
4953d 11h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
/highres/sprites/firstperson.def
/highres/sprites/firstperson/1640_fist.md3
/highres/sprites/firstperson/2324_crackknuckles.md3
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
214
4953d 15h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
/highres/sprites/firstperson/2563_tripkeyhand.png
205
4959d 17h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/sprites/firstperson/2568_keycardhand.md3
204
4961d 9h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
/highres/sprites/firstperson/2544_rpg_n.png
/highres/sprites/firstperson/2544_rpg_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/2544_rpg.png
196
4975d 8h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
/highres/sprites/firstperson/2613_shotgun.png
/highres/sprites/firstperson/duke_hand.png
/highres/sprites/firstperson/2613_shotgun_d.png
/highres/sprites/firstperson/2613_shotgun_n.png
/highres/sprites/firstperson/2613_shotgun_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
157
5145d 13h
nightfright
/
Added: #227_d/n/s, 502_d/n/s
/highres/textures/0227_d.png
/highres/textures/0227_n.png
/highres/textures/0227_s.png
/highres/textures/0502_d.png
/highres/textures/0502_n.png
/highres/textures/0502_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_g.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/textures.def
/hrp_readme.txt
155
5159d 15h
loomsday
/highres/sprites/
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)
/highres/sprites/firstperson/2510_devastator.md3
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/sprites/firstperson/2510_devastator.jpg
/highres/sprites/firstperson/2510_devastator.md2
/highres/sprites/firstperson/2510_devastator_f.jpg
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator_g.png
143
5170d 13h
nightfright
/
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764
/highres/sprites/firstperson/2613_shotgun_d.png
/highres/sprites/firstperson/2613_shotgun_n.png
/highres/sprites/firstperson/2613_shotgun_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/pickups/0028_shotgun_d.png
/highres/sprites/pickups/0028_shotgun_n.png
/highres/sprites/pickups/0028_shotgun_s.png
/highres/sprites/firstperson/2613_shotgun.png
/highres/sprites/firstperson/duke_hand.png
/highres/sprites/pickups/0028_shotgun.jpg
/duke3d_hrp.def
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun.md3
/highres/textures/0742.png
/highres/textures/0742_n.png
/highres/textures/0742_s.png
/highres/textures/0764.png
/hrp_readme.txt
66
5327d 6h
h266
/highres/
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
/highres/screen/hud/0021_pistol.png
/highres/screen/hud/0022_chaingun.png
/highres/screen/hud/0023_rpg.png
/highres/screen/hud/0024_freezer.png
/highres/screen/hud/0025_shrinker.png
/highres/screen/hud/0025_shrinker_g.png
/highres/screen/hud/0026_pipebomb.png
/highres/screen/hud/0027_tripbomb.png
/highres/screen/hud/0027_tripbomb_g.png
/highres/screen/hud/0028_shotgun.png
/highres/screen/hud/0029_devastator.png
/highres/screen/hud/0032_expander.png
/highres/screen/hud/0032_expander_g.png
/highres/screen/hud/0038_freeze_g.png
/highres/screen/hud/0038_freezeammo.png
/highres/screen/hud/0040_pistolammo.png
/highres/screen/hud/0041_chaingunammo.png
/highres/screen/hud/0042_devaammo.png
/highres/screen/hud/0044_rpgammo.png
/highres/screen/hud/0045_expammo_g.png
/highres/screen/hud/0047_pipebombbox.png
/highres/screen/hud/0049_shotgunammo.png
/highres/screen/hud/0051_healthbox.png
/highres/screen/hud/0052_healthbottle.png
/highres/screen/hud/0054_armor.png
/highres/screen/hud/2461_nightvision_g.png
/highres/sprites/firstperson/2324_crackknuckles.md3
/highres/sprites/monsters/2350_gunturret_25.png
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/screen/hud/0027_trpbomb.png
/highres/screen/hud/0038_freezrcrystal.png
/highres/screen/hud/0040_pistolclip.png
/highres/screen/hud/0041_chainammo.png
/highres/screen/hud/0042_devammo.png
/highres/screen/hud/0044_rocketbox.png
/highres/screen/hud/0047_pbombs.png
/highres/screen/hud/0049_shotammo.png
/highres/screen/hud/0051_health.png
/highres/screen/hud/0054_armorvest.png
/highres/sprites/firstperson/2324_crackknuckles.md2
/highres/sprites/monsters/2350_gunturret_24.png
/highres/sprites/pickups/0049_shotgunammo.md2
/highres/screen/hud.def
/highres/screen/hud/0045_expammo.png
/highres/screen/hud/0046_shrinkcrystal.png
/highres/screen/hud/2460_firstaidkit.png
/highres/screen/hud/2461_nightvision.png
/highres/screen/hud/2463_boots.png
/highres/screen/hud/2467_jetpack.png
/highres/screen/hud/2468_scuba.png
/highres/screen/hud/2469_steroids.png
/highres/screen/hud/2470_holoduke.png
/highres/sprites/characters.def
/highres/sprites/firstperson.def
/highres/sprites/pickups.def
/highres/sprites/pickups/0037_freezerammo_g.png
/highres/sprites/pickups/0059_nightvison_g.png
/highres/textures.def
57
5369d 22h
parkar
/highres/
Adding updated freezer textures from Aron Osborn.
/highres/sprites/firstperson/2548_freezer_f_g.png
/highres/sprites/projectiles/1641.png
/highres/sprites/projectiles/1642.png
/highres/sprites/projectiles/1643.png
/highres/textures.def
47
5402d 14h
h266
/highres/
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/sprites/firstperson/2563_tripkeyhand_10.png
/highres/sprites/firstperson/2563_tripkeyhand_11_22.png
/highres/sprites/firstperson/2563_tripkeyhand_12_18.png
/highres/sprites/firstperson/2563_tripkeyhand_13.png
/highres/sprites/firstperson/2563_tripkeyhand_14.png
/highres/sprites/firstperson/2563_tripkeyhand_15.png
/highres/sprites/firstperson/2563_tripkeyhand_16.png
/highres/sprites/firstperson/2563_tripkeyhand_21.png
/highres/sprites/firstperson/2563_tripkeyhand_23.png
/highres/sprites/firstperson/2563_tripkeyhand_24.png
/highres/sprites/jibs/1520_duketorso_10.png
/highres/sprites/jibs/1520_duketorso_11_22.png
/highres/sprites/jibs/1520_duketorso_12_18.png
/highres/sprites/jibs/1520_duketorso_13.png
/highres/sprites/jibs/1520_duketorso_14.png
/highres/sprites/jibs/1520_duketorso_15.png
/highres/sprites/jibs/1520_duketorso_16.png
/highres/sprites/jibs/1520_duketorso_21.png
/highres/sprites/jibs/1520_duketorso_23.png
/highres/sprites/jibs/1536_dukeleg_10.png
/highres/sprites/jibs/1536_dukeleg_11_22.png
/highres/sprites/jibs/1536_dukeleg_12_18.png
/highres/sprites/jibs/1536_dukeleg_13.png
/highres/sprites/jibs/1536_dukeleg_14.png
/highres/sprites/jibs/1536_dukeleg_15.png
/highres/sprites/jibs/1536_dukeleg_16.png
/highres/sprites/jibs/1536_dukeleg_21.png
/highres/sprites/jibs/1536_dukeleg_23.png
/highres/sprites/jibs/1680_trooper_bloodyparts_0.png
/highres/sprites/jibs/1680_trooper_bloodyparts_10.png
/highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png
/highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png
/highres/sprites/jibs/1680_trooper_bloodyparts_13.png
/highres/sprites/jibs/1680_trooper_bloodyparts_14.png
/highres/sprites/jibs/1680_trooper_bloodyparts_15.png
/highres/sprites/jibs/1680_trooper_bloodyparts_16.png
/highres/sprites/jibs/1680_trooper_bloodyparts_17.png
/highres/sprites/jibs/1680_trooper_bloodyparts_19.png
/highres/sprites/jibs/1680_trooper_bloodyparts_20.png
/highres/sprites/jibs/1680_trooper_bloodyparts_21.png
/highres/sprites/jibs/1680_trooper_bloodyparts_23.png
/highres/sprites/jibs/1680_trooper_bloodyparts_24.png
/highres/sprites/jibs/2201_enforcerjibs_17_20.png
/highres/sprites/jibs/2201_enforcerjibs_19.png
/highres/sprites/pickups/0060_keycard.png
/highres/sprites/pickups/0060_keycard_10.png
/highres/sprites/pickups/0060_keycard_11_22.png
/highres/sprites/pickups/0060_keycard_12_18.png
/highres/sprites/pickups/0060_keycard_13.png
/highres/sprites/pickups/0060_keycard_14.png
/highres/sprites/pickups/0060_keycard_15.png
/highres/sprites/pickups/0060_keycard_16.png
/highres/sprites/pickups/0060_keycard_21.png
/highres/sprites/pickups/0060_keycard_23.png
/highres/sprites/pickups/0060_keycard_24.png
/highres/sprites/pickups/0100_atom_10.png
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/highres/textures.def
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