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Rev Age Author Path Log message Diff
288 4544d 22h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4574d 10h spiker /highres/  
286 4579d 22h spiker /highres/ 4154  
285 4606d 9h nightfright / Reverted to previous versions: 341-343  
283 4662d 22h spiker /highres/  
281 4665d 22h nightfright / Modified: #341, 343  
280 4672d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4721d 9h loomsday /highres/ #369 polymerized + #797 recreated  
276 4729d 13h spiker /highres/  
274 4738d 11h loomsday /highres/ polyTile #367  
273 4738d 12h spiker /highres/ 885 polymerized  
272 4738d 16h spiker /highres/textures/  
271 4738d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 12h spiker /highres/ Content by Lightsource  
269 4741d 14h loomsday /highres/ polymerTile #318  
268 4742d 12h loomsday /highres/ polymer-ed tile #317  
266 4753d 11h loomsday /highres/ #371 polymerized, #152 glow added  
265 4757d 1h spiker /highres/ Fixes some broken normal maps  
264 4775d 21h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4781d 17h nightfright / Updated: #821, 1189, 2493  

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