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Rev Age Author Path Log message Diff
304 4596d 2h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4596d 3h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4596d 12h leod /highres/textures/ fix case of 1151 #2  
301 4596d 12h leod /highres/textures/ fix case of 1151 #1  
300 4596d 13h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4597d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4615d 14h spiker /highres/ 281  
294 4616d 6h spiker /highres/ Added 4266  
292 4618d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4633d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4663d 6h spiker /highres/  
286 4668d 17h spiker /highres/ 4154  
285 4695d 5h nightfright / Reverted to previous versions: 341-343  
283 4751d 17h spiker /highres/  
281 4754d 17h nightfright / Modified: #341, 343  
280 4761d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4810d 5h loomsday /highres/ #369 polymerized + #797 recreated  
276 4818d 9h spiker /highres/  
274 4827d 6h loomsday /highres/ polyTile #367  
273 4827d 8h spiker /highres/ 885 polymerized  

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