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Rev Age Author Path Log message Diff
83 5321d 12h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5322d 1h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5322d 1h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
78 5329d 2h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
74 5330d 10h loomsday /highres/ oopsie, some typoes in the defs  
73 5332d 0h loomsday /highres/ Tile #450 is now polymer-ready  
72 5334d 1h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
71 5336d 4h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
68 5340d 23h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
66 5357d 17h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
63 5362d 2h loomsday /highres/ wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]

tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into]
 
62 5369d 23h loomsday /highres/ Tiles #233-237 are now polymerish  
60 5376d 3h loomsday /highres/ Tile #354 is now polymer ready  
59 5379d 22h loomsday /highres/ Tiles #212, 213, 214, 215 revised to polymer ready  
58 5392d 3h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5400d 9h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
56 5406d 18h loomsday /highres/ Tile #258 revised to polymer ready  
55 5409d 2h loomsday /highres/ Tiles #158, 159 revised to polymer ready  
54 5416d 7h nightfright / Added: gt1750 s/n texture pack from Jan 6 (for #346, 723, 742, 757, 764, 797, 823, 852, 1141); Modified: #723, 764  
53 5416d 22h loomsday /highres/ Tile #157 revised to polymer version  

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