Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
183 5003d 23h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5004d 23h loomsday /highres/  
179 5010d 1h loomsday /highres/ #372 revised, #368 polymerized  
178 5011d 1h loomsday /highres/ #462-#464 tileset polymerized  
176 5029d 1h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5029d 5h loomsday /highres/  
174 5048d 2h nightfright / Fixed: #345_s (tga -> png)  
172 5059d 11h devastator /highres/ Added def for texture 0345 (d n s)  
170 5059d 12h devastator /highres/ added def for texture (d s n g) 347  
168 5060d 0h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5060d 4h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5060d 23h loomsday /highres/ #460 polymerized by Devastator  
165 5061d 1h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5061d 20h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5117d 5h loomsday /highres/ fixed missing heightmap for #449  
160 5131d 3h nightfright / Modified: #742_d/n/s  
159 5137d 5h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5141d 0h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5155d 2h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
154 5158d 3h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  

Show All