Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4543d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 15h |
spiker |
/highres/ |
|
|
286 |
4578d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 2h |
spiker |
/highres/ |
|
|
282 |
4661d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 18h |
spiker |
/highres/ |
|
|
275 |
4735d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 17h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|