Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4545d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4575d 1h |
spiker |
/highres/ |
|
|
286 |
4580d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4607d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4663d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4663d 13h |
spiker |
/highres/ |
|
|
282 |
4663d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4666d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4722d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4730d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4730d 4h |
spiker |
/highres/ |
|
|
275 |
4738d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4739d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4739d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4739d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4739d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4740d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4742d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4743d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|