Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
174 5009d 0h nightfright / Fixed: #345_s (tga -> png)  
173 5009d 1h nightfright / Maphacks update (by Micky C)  
172 5020d 10h devastator /highres/ Added def for texture 0345 (d n s)  
171 5020d 10h devastator /highres/textures/ 3d texture 0345  
170 5020d 10h devastator /highres/ added def for texture (d s n g) 347  
169 5020d 10h devastator /highres/textures/ 0347 textures only  
168 5020d 23h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5021d 2h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5021d 22h loomsday /highres/ #460 polymerized by Devastator  
165 5022d 0h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5022d 19h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5073d 9h nightfright / Added: #699 (d/n/s)  
161 5078d 4h loomsday /highres/ fixed missing heightmap for #449  
160 5092d 2h nightfright / Modified: #742_d/n/s  
159 5098d 4h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5101d 11h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5101d 23h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5116d 1h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5116d 1h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
154 5119d 2h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  

Show All