Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4605d 12h |
spiker |
/highres/sprites/ |
|
|
296 |
4606d 7h |
spiker |
/highres/sprites/ |
|
|
295 |
4612d 14h |
spiker |
/highres/ |
281 |
|
294 |
4613d 6h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4613d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4615d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4625d 7h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4626d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4626d 6h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4630d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4660d 7h |
spiker |
/highres/ |
|
|
286 |
4665d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4692d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4748d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4748d 18h |
spiker |
/highres/ |
|
|
282 |
4748d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4751d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4758d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4807d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4815d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|