Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4535d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4564d 20h |
spiker |
/highres/ |
|
|
286 |
4570d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4596d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4652d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4653d 7h |
spiker |
/highres/ |
|
|
282 |
4653d 13h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4656d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4663d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4711d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4719d 22h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4719d 23h |
spiker |
/highres/ |
|
|
275 |
4727d 21h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4728d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4728d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4729d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4729d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4729d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4731d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4732d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|