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Rev Age Author Path Log message Diff
289 4537d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4542d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 23h spiker /highres/  
286 4577d 10h spiker /highres/ 4154  
285 4603d 21h nightfright / Reverted to previous versions: 341-343  
284 4659d 21h loomsday /highres/sprites/props/ doublesided now  
283 4660d 10h spiker /highres/  
282 4660d 15h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4663d 10h nightfright / Modified: #341, 343  
280 4670d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4718d 21h loomsday /highres/ #369 polymerized + #797 recreated  
277 4727d 1h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4727d 1h spiker /highres/  
275 4735d 0h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4735d 23h loomsday /highres/ polyTile #367  
273 4736d 0h spiker /highres/ 885 polymerized  
272 4736d 4h spiker /highres/textures/  
271 4736d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4737d 0h spiker /highres/ Content by Lightsource  
269 4739d 2h loomsday /highres/ polymerTile #318  

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