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Rev Age Author Path Log message Diff
290 4543d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4543d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4548d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4577d 15h spiker /highres/  
286 4583d 3h spiker /highres/ 4154  
285 4609d 14h nightfright / Reverted to previous versions: 341-343  
284 4665d 14h loomsday /highres/sprites/props/ doublesided now  
283 4666d 3h spiker /highres/  
282 4666d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4669d 3h nightfright / Modified: #341, 343  
280 4676d 3h nightfright / Modified: #342, 343, 821, 916, 917  
278 4724d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4732d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4732d 18h spiker /highres/  
275 4740d 16h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4741d 16h loomsday /highres/ polyTile #367  
273 4741d 17h spiker /highres/ 885 polymerized  
272 4741d 21h spiker /highres/textures/  
271 4741d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4742d 17h spiker /highres/ Content by Lightsource  

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