Rev |
Age |
Author |
Path |
Log message |
Diff |
437 |
4288d 21h |
leod |
/ |
tile4408 added to 4407 robot mouse model definition
UserMapHacks : Bank, Cathedral, Duke 12:12, Eye-Witness, Moonbase 2 |
|
435 |
4293d 0h |
leod |
/ |
tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.
UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info |
|
433 |
4296d 1h |
leod |
/highres/sprites/ |
tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map) |
|
432 |
4296d 1h |
leod |
/ |
tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more |
|
430 |
4307d 6h |
leod |
/ |
tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack
Imperium maphacks moved to dukeplus folder |
|
428 |
4312d 22h |
loomsday |
/highres/sprites/ |
1226 draft polymerization TEST (pals may appear innacurate) |
|
426 |
4313d 1h |
loomsday |
/highres/sprites/ |
simple normalmap for nukebarrel |
|
425 |
4314d 19h |
leod |
/ |
tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste |
|
424 |
4314d 20h |
leod |
/highres/sprites/ |
tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.
Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported. |
|
423 |
4319d 23h |
leod |
/highres/ |
0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures |
|
418 |
4321d 19h |
leod |
/ |
0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR |
|
411 |
4386d 20h |
leod |
/highres/sprites/ |
Tile 0631 by Gambini (user maps only) |
|
410 |
4394d 23h |
leod |
/highres/sprites/decals/ |
1220 updated (user maps only)
Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ... |
|
403 |
4490d 2h |
leod |
/highres/sprites/ |
oops |
|
402 |
4490d 2h |
leod |
/ |
version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)
nitpickish renamery of new chair's diffuse map |
|
400 |
4490d 5h |
leod |
/highres/sprites/ |
Polymost: keep old chair. It fits better IMO. |
|
398 |
4490d 5h |
loomsday |
/highres/sprites/props/ |
angle +90 CW |
|
397 |
4490d 10h |
loomsday |
/highres/sprites/ |
chair #556 polymerized |
|
394 |
4492d 1h |
loomsday |
/highres/sprites/ |
spec'n diffuse sharpness tweak |
|
393 |
4494d 6h |
h266 |
/highres/sprites/ |
correctly animated Polymer HUD Devastator (2510-2511) |
|