Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
216 |
4908d 20h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
/highres/sprites/firstperson/2544_rpg_muzzle.md3 /highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/firstperson.def
|
215 |
4909d 15h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/1640_fist.md3 /highres/sprites/firstperson/2324_crackknuckles.md3 /highres/sprites/firstperson/2544_rpg.md3 /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png
|
214 |
4909d 18h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
/highres/sprites/firstperson/2563_tripkeyhand.png
|
207 |
4914d 11h |
plagman |
/highres/sprites/ |
Fix definitions for tripbomb/key hand. |
|
/highres/sprites/firstperson.def
|
205 |
4915d 20h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2563_tripkeyhand.png /highres/sprites/firstperson/2568_keycardhand.md3
|
204 |
4917d 13h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
/highres/sprites/firstperson/2544_rpg_n.png /highres/sprites/firstperson/2544_rpg_s.png /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def /highres/sprites/firstperson/2544_rpg.md3 /highres/sprites/firstperson/2544_rpg.png
|
196 |
4931d 12h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
/highres/sprites/firstperson/2613_shotgun.png /highres/sprites/firstperson/duke_hand.png
/highres/sprites/firstperson/2613_shotgun_d.png /highres/sprites/firstperson/2613_shotgun_n.png /highres/sprites/firstperson/2613_shotgun_s.png /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def /highres/sprites/firstperson/2613_shotgun.md3
|
189 |
4950d 16h |
nightfright |
/ |
Updated: #1210 (model fix), E2L2.mhk |
|
/highres/sprites/signs/1210p_guilty.md2
/E2L2.mhk /highres/screen/menu/2492_version.png /highres/sprites/signs.def /hrp_readme.txt
|
177 |
4972d 9h |
plagman |
/highres/sprites/ |
Tweaked liztroop DEFs by DT. |
|
/highres/sprites/monsters.def
|
168 |
5020d 16h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def /highres/sprites/monsters/1960_reconcar.md3 /highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/4332.png /highres/textures/4333.png
|
162 |
5073d 2h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
/highres/sprites/signs/0699_d.png /highres/sprites/signs/0699_n.png /highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png /highres/sprites/signs.def /highres/textures/0449_n.png /hrp_readme.txt
|
159 |
5097d 21h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
/highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/0913.png /highres/textures/0913_n.png /highres/textures/0913_s.png
|
158 |
5101d 4h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
/highres/sprites/firstperson.def
|
157 |
5101d 16h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
/highres/textures/0227_d.png /highres/textures/0227_n.png /highres/textures/0227_s.png /highres/textures/0502_d.png /highres/textures/0502_n.png /highres/textures/0502_s.png
/highres/screen/menu/2492_version.png /highres/sprites/firstperson/2510_devastator.png /highres/sprites/firstperson/2510_devastator_g.png /highres/sprites/firstperson/2510_devastator_n.png /highres/sprites/firstperson/2510_devastator_s.png /highres/textures.def /hrp_readme.txt
|
155 |
5115d 18h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
/highres/sprites/firstperson/2510_devastator.md3 /highres/sprites/firstperson/2510_devastator.png /highres/sprites/firstperson/2510_devastator_n.png /highres/sprites/firstperson/2510_devastator_s.png
/highres/sprites/firstperson/2510_devastator.jpg /highres/sprites/firstperson/2510_devastator.md2 /highres/sprites/firstperson/2510_devastator_f.jpg
/highres/sprites/firstperson.def /highres/sprites/firstperson/2510_devastator_g.png
|
151 |
5122d 5h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
/highres/sprites/effects/0663_2.png /highres/sprites/effects/0663_7.png /highres/textures/0352_n.png /highres/textures/0352_s.png
/highres/screen/menu/2492_version.png /highres/sprites/effects.def /highres/textures.def /hrp_readme.txt
|
143 |
5126d 16h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
/highres/sprites/firstperson/2613_shotgun_d.png /highres/sprites/firstperson/2613_shotgun_n.png /highres/sprites/firstperson/2613_shotgun_s.png /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png /highres/sprites/pickups/0028_shotgun_d.png /highres/sprites/pickups/0028_shotgun_n.png /highres/sprites/pickups/0028_shotgun_s.png
/highres/sprites/firstperson/2613_shotgun.png /highres/sprites/firstperson/duke_hand.png /highres/sprites/pickups/0028_shotgun.jpg
/duke3d_hrp.def /highres/screen/menu/2492_version.png /highres/sprites/firstperson.def /highres/sprites/firstperson/2613_shotgun.md3 /highres/sprites/pickups.def /highres/sprites/pickups/0028_shotgun.md3 /highres/textures/0742.png /highres/textures/0742_n.png /highres/textures/0742_s.png /highres/textures/0764.png /hrp_readme.txt
|
139 |
5138d 18h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
/highres/sprites/monsters/1680_trooper_gear_s.png /highres/sprites/monsters/1680_trooper_skin_s.png /highres/textures/0457_d.png /highres/textures/0457_n.png /highres/textures/0457_s.png
/highres/sprites/monsters.def /highres/textures.def
|
138 |
5145d 19h |
nightfright |
/ |
Modified: #1046, 1204 (d/n/s) |
|
/highres/sprites/signs/1046.png
/highres/sprites/signs/1046.jpg
/highres/screen/menu/2492_version.png /highres/sprites/signs.def /highres/textures/1204.png /highres/textures/1204_n.png /highres/textures/1204_s.png /hrp_readme.txt
|
135 |
5157d 18h |
loomsday |
/highres/sprites/monsters/ |
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself. |
|
/highres/sprites/monsters/1680_trooper.md3
|