Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
230 |
4901d 20h |
nightfright |
/ |
Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock) |
|
/highres/sprites/props/1227_nukebarrel.md3 /highres/sprites/props/1233_money.md3 /highres/sprites/props/4410_letter.md3 /highres/sprites/props/4460_cert.md3
/highres/sprites/props/1227_nukebarrel.md2 /highres/sprites/props/1233_money.md2 /highres/sprites/props/4410_letter.md2 /highres/sprites/props/4460_cert.md2
/highres/screen/menu/2492_version.png /highres/sprites/props.def /highres/sprites/props/0951_box.md3 /highres/sprites/props/0951_box.png /highres/sprites/switches.def /highres/sprites/switches/0166_techswitch.md3 /hrp_readme.txt
|
227 |
4902d 19h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
/highres/screen/menu/2492_version.png /highres/sprites/pickups/0049_shotgunammo.md3 /highres/sprites/pickups/0049_shotgunammo.png /highres/sprites/switches.def /highres/sprites/switches/0146_multiswitch.md3 /highres/textures/0250_D.png /highres/textures/0250_S.png /highres/textures/0746_N.png /highres/textures/0746_S.png /hrp_readme.txt
|
225 |
4902d 21h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
/highres/sprites/firstperson/duke_hand_s.png /highres/sprites/props.def /highres/sprites/props/0542_globe.md3
|
223 |
4903d 18h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock) |
|
/highres/screen/hud/0049_shotgunammo.png /highres/screen/menu/2492_version.png /highres/sprites/pickups.def /highres/sprites/pickups/0049_shotgunammo.md3 /highres/sprites/pickups/0049_shotgunammo.png /hrp_readme.txt
|
222 |
4904d 19h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/screen/menu/2492_version.png /hrp_readme.txt
|
221 |
4904d 19h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
/highres/sprites/firstperson/2563_tripbombhand.png /highres/sprites/firstperson/2568_keycardhand.png
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson.def /highres/sprites/firstperson/2563_tripkeyhand.png
|
220 |
4904d 20h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/screen/menu/2492_version.png /highres/sprites/firstperson.def /highres/sprites/firstperson/2536_chaingun.md3 /highres/sprites/firstperson/2563_tripkeyhand.png /hrp_readme.txt
|
218 |
4908d 14h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
/highres/sprites/firstperson/2536_chaingun_n.png /highres/sprites/firstperson/2536_chaingun_s.png
/highres/sprites/firstperson.def /highres/sprites/firstperson/2536_chaingun.md3 /highres/sprites/firstperson/2536_chaingun.png /highres/sprites/firstperson/2536_chaingun_f.png
|
217 |
4908d 21h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
/highres/sprites/firstperson/1640_fist.png /highres/sprites/firstperson/2324_crackknuckles.png /highres/sprites/firstperson/2563_tripkeyhand_10.png /highres/sprites/firstperson/2563_tripkeyhand_11_22.png /highres/sprites/firstperson/2563_tripkeyhand_12_18.png /highres/sprites/firstperson/2563_tripkeyhand_13.png /highres/sprites/firstperson/2563_tripkeyhand_14.png /highres/sprites/firstperson/2563_tripkeyhand_15.png /highres/sprites/firstperson/2563_tripkeyhand_16.png /highres/sprites/firstperson/2563_tripkeyhand_21.png /highres/sprites/firstperson/2563_tripkeyhand_23.png /highres/sprites/firstperson/2563_tripkeyhand_24.png
|
216 |
4908d 21h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
/highres/sprites/firstperson/2544_rpg_muzzle.md3 /highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/firstperson.def
|
215 |
4909d 16h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/1640_fist.md3 /highres/sprites/firstperson/2324_crackknuckles.md3 /highres/sprites/firstperson/2544_rpg.md3 /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png
|
214 |
4909d 20h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
/highres/sprites/firstperson/2563_tripkeyhand.png
|
207 |
4914d 13h |
plagman |
/highres/sprites/ |
Fix definitions for tripbomb/key hand. |
|
/highres/sprites/firstperson.def
|
205 |
4915d 22h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2563_tripkeyhand.png /highres/sprites/firstperson/2568_keycardhand.md3
|
204 |
4917d 14h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
/highres/sprites/firstperson/2544_rpg_n.png /highres/sprites/firstperson/2544_rpg_s.png /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def /highres/sprites/firstperson/2544_rpg.md3 /highres/sprites/firstperson/2544_rpg.png
|
196 |
4931d 13h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
/highres/sprites/firstperson/2613_shotgun.png /highres/sprites/firstperson/duke_hand.png
/highres/sprites/firstperson/2613_shotgun_d.png /highres/sprites/firstperson/2613_shotgun_n.png /highres/sprites/firstperson/2613_shotgun_s.png /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def /highres/sprites/firstperson/2613_shotgun.md3
|
189 |
4950d 18h |
nightfright |
/ |
Updated: #1210 (model fix), E2L2.mhk |
|
/highres/sprites/signs/1210p_guilty.md2
/E2L2.mhk /highres/screen/menu/2492_version.png /highres/sprites/signs.def /hrp_readme.txt
|
177 |
4972d 10h |
plagman |
/highres/sprites/ |
Tweaked liztroop DEFs by DT. |
|
/highres/sprites/monsters.def
|
168 |
5020d 18h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def /highres/sprites/monsters/1960_reconcar.md3 /highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/4332.png /highres/textures/4333.png
|
162 |
5073d 4h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
/highres/sprites/signs/0699_d.png /highres/sprites/signs/0699_n.png /highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png /highres/sprites/signs.def /highres/textures/0449_n.png /hrp_readme.txt
|