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Rev Age Author Path Log message Diff
178 4920d 1h loomsday /highres/ #462-#464 tileset polymerized  
176 4938d 1h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4938d 5h loomsday /highres/  
174 4957d 2h nightfright / Fixed: #345_s (tga -> png)  
171 4968d 11h devastator /highres/textures/ 3d texture 0345  
169 4968d 11h devastator /highres/textures/ 0347 textures only  
168 4969d 0h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4969d 4h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4969d 23h loomsday /highres/ #460 polymerized by Devastator  
165 4970d 1h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4970d 20h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5021d 10h nightfright / Added: #699 (d/n/s)  
161 5026d 5h loomsday /highres/ fixed missing heightmap for #449  
160 5040d 3h nightfright / Modified: #742_d/n/s  
159 5046d 5h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5050d 0h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5064d 2h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
153 5067d 3h loomsday /highres/ Tile #814 by Cage  
152 5069d 3h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  
151 5070d 13h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  

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