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Rev Age Author Path Log message Diff
184 4876d 19h loomsday /highres/ parallaxbias fix for #412  
183 4877d 13h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4878d 13h loomsday /highres/  
179 4883d 15h loomsday /highres/ #372 revised, #368 polymerized  
178 4884d 14h loomsday /highres/ #462-#464 tileset polymerized  
176 4902d 14h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4902d 18h loomsday /highres/  
174 4921d 15h nightfright / Fixed: #345_s (tga -> png)  
172 4933d 1h devastator /highres/ Added def for texture 0345 (d n s)  
170 4933d 1h devastator /highres/ added def for texture (d s n g) 347  
168 4933d 13h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4933d 17h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4934d 13h loomsday /highres/ #460 polymerized by Devastator  
165 4934d 14h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4935d 10h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 4990d 19h loomsday /highres/ fixed missing heightmap for #449  
160 5004d 17h nightfright / Modified: #742_d/n/s  
159 5010d 18h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5014d 13h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5028d 16h nightfright / Modified: #781_d, 782; removed gloss effect for #814  

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