Rev |
Age |
Author |
Path |
Log message |
Diff |
113 |
5201d 1h |
loomsday |
/highres/ |
|
|
111 |
5208d 20h |
devastator |
/highres/ |
definition for 454 |
|
109 |
5208d 21h |
loomsday |
/highres/ |
Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work? |
|
108 |
5210d 0h |
piterplus |
/highres/ |
Forgot to change defs (sh_t happens) |
|
105 |
5211d 22h |
loomsday |
/highres/ |
normal + spec maps created for Ooz's #724 diffuse |
|
100 |
5220d 0h |
loomsday |
/highres/ |
pal 22 for tile #0156, which can be seen on e1l3 |
|
94 |
5229d 23h |
loomsday |
/ |
lighthack for E2L9 and parallax definition fix for tile #816 |
|
93 |
5231d 22h |
piterplus |
/highres/ |
Normal map for 0893-0895. |
|
84 |
5241d 3h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
83 |
5241d 8h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|
82 |
5241d 20h |
nightfright |
/ |
Updated/added: #1109 (n/s), 1124 (n/s) by gt1750 |
|
81 |
5241d 20h |
nightfright |
/ |
textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s) |
|
78 |
5248d 21h |
loomsday |
/highres/ |
Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing |
|
74 |
5250d 5h |
loomsday |
/highres/ |
oopsie, some typoes in the defs |
|
73 |
5251d 19h |
loomsday |
/highres/ |
Tile #450 is now polymer-ready |
|
72 |
5253d 20h |
loomsday |
/highres/ |
Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention |
|
71 |
5255d 23h |
loomsday |
/highres/ |
Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized |
|
68 |
5260d 18h |
loomsday |
/highres/ |
#1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready. |
|
66 |
5277d 12h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
63 |
5281d 21h |
loomsday |
/highres/ |
wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]
tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into] |
|