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Rev Age Author Path Log message Diff
183 5003d 4h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5004d 4h loomsday /highres/  
179 5009d 6h loomsday /highres/ #372 revised, #368 polymerized  
178 5010d 6h loomsday /highres/ #462-#464 tileset polymerized  
176 5028d 6h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5028d 10h loomsday /highres/  
174 5047d 7h nightfright / Fixed: #345_s (tga -> png)  
172 5058d 16h devastator /highres/ Added def for texture 0345 (d n s)  
170 5058d 17h devastator /highres/ added def for texture (d s n g) 347  
168 5059d 5h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5059d 9h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5060d 4h loomsday /highres/ #460 polymerized by Devastator  
165 5060d 6h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5061d 1h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5116d 10h loomsday /highres/ fixed missing heightmap for #449  
160 5130d 8h nightfright / Modified: #742_d/n/s  
159 5136d 10h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5140d 5h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5154d 7h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
154 5157d 8h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  

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