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Rev Age Author Path Log message Diff
292 4528d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4537d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4538d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4538d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4543d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4572d 19h spiker /highres/  
286 4578d 6h spiker /highres/ 4154  
285 4604d 18h nightfright / Reverted to previous versions: 341-343  
284 4660d 17h loomsday /highres/sprites/props/ doublesided now  
283 4661d 6h spiker /highres/  
282 4661d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4664d 6h nightfright / Modified: #341, 343  
280 4671d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4719d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4727d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4727d 22h spiker /highres/  
275 4735d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4736d 19h loomsday /highres/ polyTile #367  
273 4736d 21h spiker /highres/ 885 polymerized  
272 4737d 1h spiker /highres/textures/  

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