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Rev Age Author Path Log message Diff
293 4549d 11h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4551d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4561d 0h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4561d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4561d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4566d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4595d 23h spiker /highres/  
286 4601d 11h spiker /highres/ 4154  
285 4627d 22h nightfright / Reverted to previous versions: 341-343  
284 4683d 22h loomsday /highres/sprites/props/ doublesided now  
283 4684d 11h spiker /highres/  
282 4684d 16h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4687d 11h nightfright / Modified: #341, 343  
280 4694d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4742d 22h loomsday /highres/ #369 polymerized + #797 recreated  
277 4751d 1h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4751d 2h spiker /highres/  
275 4759d 1h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4760d 0h loomsday /highres/ polyTile #367  
273 4760d 1h spiker /highres/ 885 polymerized  

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