Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4540d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 23h |
spiker |
/highres/ |
|
|
286 |
4575d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 21h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4658d 10h |
spiker |
/highres/ |
|
|
282 |
4658d 16h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4661d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4725d 1h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4725d 2h |
spiker |
/highres/ |
|
|
275 |
4733d 0h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4734d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4737d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4738d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|