Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4515d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4522d 5h |
spiker |
/highres/ |
281 |
|
294 |
4522d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4523d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4525d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4534d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4535d 19h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4535d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4540d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 21h |
spiker |
/highres/ |
|
|
286 |
4575d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4658d 9h |
spiker |
/highres/ |
|
|
282 |
4658d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4661d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4725d 0h |
spiker |
/highres/ |
|
|