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Subversion Repositories
duke3d_hrp
(root)
/
/
highres/
@ 204
– Rev 0
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204
4960d 22h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
203
4963d 4h
devastator
/highres/
Texture 0246 polymer
202
4963d 10h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4968d 3h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
199
4970d 4h
h266
/highres/screen/fonts/redfont13/
Fix redfont13 by adding #2929, dash.
198
4970d 12h
loomsday
/highres/screen/
redfont13 update by SwissCm
197
4974d 4h
loomsday
/highres/
Tile #4117 plymerized
196
4974d 21h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
195
4974d 22h
plagman
/highres/screen/
I don't think this section is needed anymore.
194
4976d 2h
loomsday
/highres/
193
4976d 17h
plagman
/highres/screen/
8-bit support for the new red font by SwissCM.
192
4976d 18h
plagman
/highres/screen/
Awesome new redfont by SwissCM.
191
4983d 5h
loomsday
/highres/
#413 is now polymerized
190
4992d 3h
loomsday
/highres/
#0877 is now polymer ready
189
4994d 2h
nightfright
/
Updated: #1210 (model fix), E2L2.mhk
188
4997d 11h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4997d 12h
devastator
/highres/
added def for 0717
186
4997d 12h
devastator
/highres/textures/
717 polymer version
184
5007d 6h
loomsday
/highres/
parallaxbias fix for #412
183
5008d 0h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
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