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Subversion Repositories
duke3d_hrp
(root)
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/
highres/
@ 214
– Rev 0
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214
4908d 2h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
/highres/sprites/firstperson/2563_tripkeyhand.png
213
4908d 3h
devastator
/highres/textures/
updates for normal maps
/highres/textures/0249_n.png
/highres/textures/0250_n.png
/highres/textures/3381_n.png
212
4911d 2h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
/highres/textures/1169_s.png
/highres/textures/3381_d.png
/highres/textures/3381_n.png
/highres/textures/3381_s.png
/highres/textures.def
211
4911d 4h
devastator
/highres/textures/
heightmap update to fit others from set.
/highres/textures/0246_n.png
210
4912d 17h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
/highres/textures/0249_D.png
/highres/textures/0249_n.png
/highres/textures/0249_s.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0250_n.png
209
4912d 17h
devastator
/highres/textures/
renaming 1140
/highres/textures/1140_d.png
208
4912d 17h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
/highres/textures/5109_d.png
/highres/textures/1140.png
/highres/textures.def
207
4912d 19h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
/highres/sprites/firstperson.def
206
4913d 1h
devastator
/highres/
A complete 1140, and complete 246 249 250
/highres/textures.def
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
205
4914d 5h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/sprites/firstperson/2568_keycardhand.md3
204
4915d 21h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
/highres/sprites/firstperson/2544_rpg_n.png
/highres/sprites/firstperson/2544_rpg_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/2544_rpg.png
203
4918d 3h
devastator
/highres/
Texture 0246 polymer
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
/highres/textures.def
202
4918d 9h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
201
4923d 2h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
199
4925d 3h
h266
/highres/screen/fonts/redfont13/
Fix redfont13 by adding #2929, dash.
/highres/screen/fonts/redfont13/2929.png
/highres/screen/fonts/redfont13/2929_8b.png
198
4925d 10h
loomsday
/highres/screen/
redfont13 update by SwissCm
/highres/screen/fonts.def
/highres/screen/fonts/redfont13/2930_8b.png
/highres/screen/fonts/redfont13/2931_8b.png
/highres/screen/fonts/redfont13/2932_8b.png
/highres/screen/fonts/redfont13/2933_8b.png
/highres/screen/fonts/redfont13/2934_8b.png
/highres/screen/fonts/redfont13/2935_8b.png
/highres/screen/fonts/redfont13/2936_8b.png
/highres/screen/fonts/redfont13/2937_8b.png
/highres/screen/fonts/redfont13/2938_8b.png
/highres/screen/fonts/redfont13/2939_8b.png
/highres/screen/fonts/redfont13/2940_8b.png
/highres/screen/fonts/redfont13/2941_8b.png
/highres/screen/fonts/redfont13/2942_8b.png
/highres/screen/fonts/redfont13/2943_8b.png
/highres/screen/fonts/redfont13/2944_8b.png
/highres/screen/fonts/redfont13/2945_8b.png
/highres/screen/fonts/redfont13/2946_8b.png
/highres/screen/fonts/redfont13/2947_8b.png
/highres/screen/fonts/redfont13/2948_8b.png
/highres/screen/fonts/redfont13/2949_8b.png
/highres/screen/fonts/redfont13/2950_8b.png
/highres/screen/fonts/redfont13/2951_8b.png
/highres/screen/fonts/redfont13/2952_8b.png
/highres/screen/fonts/redfont13/2953_8b.png
/highres/screen/fonts/redfont13/2954_8b.png
/highres/screen/fonts/redfont13/2955_8b.png
/highres/screen/fonts/redfont13/2956_8b.png
/highres/screen/fonts/redfont13/2957_8b.png
/highres/screen/fonts/redfont13/2958_8b.png
/highres/screen/fonts/redfont13/2959_8b.png
/highres/screen/fonts/redfont13/2960_8b.png
/highres/screen/fonts/redfont13/2961_8b.png
/highres/screen/fonts/redfont13/2962_8b.png
/highres/screen/fonts/redfont13/2963_8b.png
/highres/screen/fonts/redfont13/2964_8b.png
/highres/screen/fonts/redfont13/2965_8b.png
/highres/screen/fonts/redfont13/3002_8b.png
/highres/screen/fonts/redfont13/3003_8b.png
/highres/screen/fonts/redfont13/3004_8b.png
/highres/screen/fonts/redfont13/3005_8b.png
/highres/screen/fonts/redfont13/3006_8b.png
/highres/screen/fonts/redfont13/3007_8b.png
/highres/screen/fonts/redfont13/3008_8b.png
/highres/screen/fonts/redfont13/3009_8b.png
/highres/screen/fonts/redfont13/3022_8b.png
197
4929d 3h
loomsday
/highres/
Tile #4117 plymerized
/highres/textures/4117_d.png
/highres/textures/4117_n.png
/highres/textures/4117_s.png
/highres/textures.def
196
4929d 20h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
/highres/sprites/firstperson/2613_shotgun.png
/highres/sprites/firstperson/duke_hand.png
/highres/sprites/firstperson/2613_shotgun_d.png
/highres/sprites/firstperson/2613_shotgun_n.png
/highres/sprites/firstperson/2613_shotgun_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
195
4929d 20h
plagman
/highres/screen/
I don't think this section is needed anymore.
/highres/screen/fonts.def
194
4931d 1h
loomsday
/highres/
/highres/textures/0755_d.png
/highres/textures/0755_n.png
/highres/textures/0755_s.png
/highres/textures/0756_d.png
/highres/textures/0756_n.png
/highres/textures/0756_s.png
/highres/textures.def
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