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Subversion Repositories
duke3d_hrp
(root)
/
/
highres/
@ 217
– Rev 0
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217
4910d 14h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
216
4910d 14h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4911d 9h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4911d 12h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
213
4911d 14h
devastator
/highres/textures/
updates for normal maps
212
4914d 12h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
211
4914d 15h
devastator
/highres/textures/
heightmap update to fit others from set.
210
4916d 3h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
209
4916d 3h
devastator
/highres/textures/
renaming 1140
208
4916d 3h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
207
4916d 6h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
206
4916d 11h
devastator
/highres/
A complete 1140, and complete 246 249 250
205
4917d 15h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4919d 7h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
203
4921d 13h
devastator
/highres/
Texture 0246 polymer
202
4921d 19h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4926d 12h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
199
4928d 13h
h266
/highres/screen/fonts/redfont13/
Fix redfont13 by adding #2929, dash.
198
4928d 20h
loomsday
/highres/screen/
redfont13 update by SwissCm
197
4932d 13h
loomsday
/highres/
Tile #4117 plymerized
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