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Rev Age Author Path Log message Diff
297 4532d 12h spiker /highres/sprites/  
296 4533d 8h spiker /highres/sprites/  
295 4539d 15h spiker /highres/ 281  
294 4540d 7h spiker /highres/ Added 4266  
293 4540d 19h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4542d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4552d 8h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4553d 5h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4553d 7h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4557d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4587d 7h spiker /highres/  
286 4592d 19h spiker /highres/ 4154  
285 4619d 6h nightfright / Reverted to previous versions: 341-343  
284 4675d 6h loomsday /highres/sprites/props/ doublesided now  
283 4675d 19h spiker /highres/  
282 4676d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4678d 19h nightfright / Modified: #341, 343  
280 4685d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4734d 6h loomsday /highres/ #369 polymerized + #797 recreated  
277 4742d 9h spiker /highres/sprites/ Decal and muzzle tweaks  

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