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521 4147d 16h leod /highres/sprites/ PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches

Both new and old PNGs convert to binary identical TGAs
 
428 4332d 3h loomsday /highres/sprites/ 1226 draft polymerization TEST (pals may appear innacurate)