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521 4146d 13h leod /highres/sprites/ PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches

Both new and old PNGs convert to binary identical TGAs
 
361 4570d 4h loomsday /highres/sprites/effects/ a bit of enhancement  
348 4595d 0h spiker /