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523 4150d 6h leod /highres/sprites/ PNGOUT optimizations part 12: sprites #3: props

Both new and old PNGs convert to binary identical TGAs
 
433 4317d 20h leod /highres/sprites/ tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map)
 
432 4317d 20h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more  
348 4598d 16h spiker /