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631 3932d 6h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
607 3979d 6h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
348 4606d 2h spiker /