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Subversion Repositories
sw_hrp
(root)
/
/
highres
/
sprites
/
props.def
@ 11
– Rev 14
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14
4623d 21h
h266
/
Add #261, #551-552 textures, and #1802 texture by prophet.
Add #1850-1851 textures from old SWHRP version. (Thanks to prophet for the tip!)
Add #5080-5095 pachinko machines from ProAsm's SwpUser.zip. (Thanks to prophet for the link!)
11
4658d 15h
h266
/highres/sprites/
Update #375 Buddha statue placeholder image with a better isolation of the statue from the white background of the source photograph.
10
4658d 17h
h266
/
Update documentation.
Freshen assets copied from Duke 3D HRP.
9
4658d 18h
h266
/
- Fix issues reported by LeoD:
http://forums.duke4.net/topic/3412-shadow-warrior-high-resolution-pack/page__view__findpost__p__124018
- Convert LRP into an override system so I do not have to maintain two separate sets of defs.
- Cleanup.
5
5069d 17h
h266
/
Redundant (unmodified) files in LRP removed and linked to HRP files. LRP is now dependent on the presence of the HRP.
Reasoning:
1. For ease of organization and future development.
2. Performance, not file size, is the reason for the LRP's existence. For affected dial-up users, SVN supports resuming downloads/checkouts.
3. Smaller net file size.
LRP will no longer be actively updated because its purpose would be better served by performance settings in the game itself.
Typo affecting #3648 fixed.
Forgotten #1779 added to defs.
Removed duplicate #5069 in textures.
"gaz tank" renamed to "gas tank".
Misplaced duplicate textures in lowres/screen/menu removed.
4
5072d 2h
h266
/
Commit ProAsm's HRP data.
Remove versioning on tile #2324. (It would be better on a 3D Realms screen-replacing HRP screen.)
All images optimized with PNGOUT and PngOptimizer, saving 4466955 bytes (4.5MB), 92.908807% of original.