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Rev Age Author Path Log message Diff
733 68d 6h leod / Maphacks : point out secret level entries in def files  
727 1932d 21h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1933d 0h leod /maphacks/ Maphacks : tile comment consistency fix #3  
724 1934d 1h leod /maphacks/ Maphacks : Fix some more autodetected issues; start fixing tile comment consistency  
722 1979d 20h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
719 1990d 0h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
713 2028d 0h leod /maphacks/ Maphacks : E4L11 - re-enable hiding dispswitch2; cosmetics  
700 2392d 4h leod / Add "texturecache", "texturecache.index" and "VERSION" to svn:ignore list;
UserMapHacks: Support 20th Anniversary World Tour Ep.1-4, some restruct.
 
666 3856d 7h leod / #0336-0338: remove x/yscale;
Polymost: use new cranepole, move old crane skin;
Maphacks: Original Game's maphack review completed (E2L1-7)
 
661 3876d 23h leod / *** Dang typo: Maphack DEF tokens implemented as of EDuke32 r4884 ***
Some Polymost-only items moved; Maphacks: E3L1,3,6, E4L9-11 reviewed; UserMapHacks: 666 episode, some *.mhk renamed
 
507 4472d 1h leod / Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh!
 
490 4527d 4h leod / Maphack fixes & updates  
479 4571d 23h leod / 3DRealms maphacks rearranged  
464 4577d 23h leod / 1.3D maphacks : only four maps actually differ from ther Atomic counterparts - lots of renaming  
435 4601d 23h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
415 4642d 20h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.