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Rev Age Author Path Log message Diff
727 1646d 16h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1646d 19h leod /maphacks/ Maphacks : tile comment consistency fix #3  
725 1647d 1h leod /maphacks/ Maphacks : tile comment consistency fix #2  
722 1693d 15h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
719 1703d 19h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
683 3300d 14h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
643 3764d 22h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
633 3916d 22h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
596 3997d 17h leod /maphacks/ UserMapHacks: Alien Rendezvous, EDF Base, EDF Secret Base, Maads, and more;
MHK reviews completed. All UserMapHacks comply with HRP 5.3.
 
535 4146d 21h leod / Prepare polymerization of hydrant model by moving it to props_polymost; PNGOUT optimizations; maphack reviews  
510 4161d 23h leod / UserMapHacks: Infestation in Time Revisited v1.5 completed; MHK reviews  
507 4185d 20h leod / Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh!
 
491 4231d 23h leod / UserMapHacks : Overkill episode (beta), Starlite, Desert base (old), Viewport, Sewer Confines
misc. maphack fixes and updates
 
418 4344d 12h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
415 4356d 15h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.