Rev |
Age |
Author |
Path |
Log message |
Diff |
727 |
1643d 1h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
718 |
1700d 4h |
leod |
/maphacks/ |
Maphacks : prepare for scripted patching; DEFs :http -> https |
|
716 |
1708d 8h |
leod |
/maphacks/ |
Maphacks : move up 'author' entries in *_mhk.def |
|
709 |
2020d 14h |
leod |
/ |
Maphacks: 20th Anniv. World Tour Ep.5, MSSP9, Shocking Twist |
|
701 |
2064d 6h |
leod |
/maphacks/ |
UserMapHacks: Pyratel, and less recent releases; some housekeeping |
|
690 |
3089d 10h |
leod |
/ |
UserMapHacks: a couple of 'recent' releases |
|
688 |
3164d 2h |
leod |
/ |
#1055 (film reel) animation fix by Mark. (https://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__st__5370__p__236861#entry236861)
UserMapHacks : interim chckin - SSC only, and some unfinished stuff. Haven't worked on this for months and no continuation in sight. |
|
683 |
3296d 23h |
leod |
/maphacks/ |
UserMapHacks: New York Rebellion Episode aka FM1X, and others |
|
676 |
3432d 4h |
leod |
/maphacks/ |
UserMapHacks: Death Drive episode and some others, FM1/2X updates |
|
648 |
3687d 4h |
leod |
/ |
UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more |
|
646 |
3717d 2h |
leod |
/ |
#4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more |
|
643 |
3761d 8h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
636 |
3860d 7h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
633 |
3913d 8h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
583 |
4039d 23h |
leod |
/ |
4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews |
|
577 |
4045d 5h |
leod |
/ |
UserMapHacks: Bobsp4, ABBA, WLand, DHFC; MHK reviews |
|
576 |
4050d 5h |
leod |
/ |
UserMapHacks: Bedrone, Deadfall, Xmas2k1/2, and more; MHK reviews |
|
566 |
4073d 1h |
leod |
/ |
Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews |
|