Rev |
Age |
Author |
Path |
Log message |
Diff |
727 |
1929d 14h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
718 |
1986d 17h |
leod |
/maphacks/ |
Maphacks : prepare for scripted patching; DEFs :http -> https |
|
716 |
1994d 20h |
leod |
/maphacks/ |
Maphacks : move up 'author' entries in *_mhk.def |
|
709 |
2307d 2h |
leod |
/ |
Maphacks: 20th Anniv. World Tour Ep.5, MSSP9, Shocking Twist |
|
701 |
2350d 18h |
leod |
/maphacks/ |
UserMapHacks: Pyratel, and less recent releases; some housekeeping |
|
690 |
3375d 23h |
leod |
/ |
UserMapHacks: a couple of 'recent' releases |
|
688 |
3450d 14h |
leod |
/ |
#1055 (film reel) animation fix by Mark. (https://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__st__5370__p__236861#entry236861)
UserMapHacks : interim chckin - SSC only, and some unfinished stuff. Haven't worked on this for months and no continuation in sight. |
|
683 |
3583d 11h |
leod |
/maphacks/ |
UserMapHacks: New York Rebellion Episode aka FM1X, and others |
|
676 |
3718d 17h |
leod |
/maphacks/ |
UserMapHacks: Death Drive episode and some others, FM1/2X updates |
|
648 |
3973d 16h |
leod |
/ |
UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more |
|
646 |
4003d 15h |
leod |
/ |
#4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more |
|
643 |
4047d 20h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
636 |
4146d 19h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
633 |
4199d 20h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
583 |
4326d 12h |
leod |
/ |
4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews |
|
577 |
4331d 17h |
leod |
/ |
UserMapHacks: Bobsp4, ABBA, WLand, DHFC; MHK reviews |
|
576 |
4336d 18h |
leod |
/ |
UserMapHacks: Bedrone, Deadfall, Xmas2k1/2, and more; MHK reviews |
|
566 |
4359d 14h |
leod |
/ |
Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews |
|