Rev |
Age |
Author |
Path |
Log message |
Diff |
727 |
1547d 19h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
726 |
1547d 22h |
leod |
/maphacks/ |
Maphacks : tile comment consistency fix #3 |
|
724 |
1548d 23h |
leod |
/maphacks/ |
Maphacks : Fix some more autodetected issues; start fixing tile comment consistency |
|
722 |
1594d 18h |
leod |
/maphacks/ |
...Finally: rearranging maphack tokens for great justice! |
|
719 |
1604d 22h |
leod |
/maphacks/ |
Maphacks : move up 'Author' entries in *.mhk |
|
717 |
1606d 19h |
leod |
/maphacks/ |
Maphacks : Fix some more autodetected issues |
|
716 |
1613d 2h |
leod |
/maphacks/ |
Maphacks : move up 'author' entries in *_mhk.def |
|
702 |
1967d 2h |
leod |
/maphacks/ |
UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13 |
|
695 |
2879d 4h |
leod |
/ |
Spec updates by Tea Mpnster for 2524_pistol, 2530_clip, 2532_cliphand;
UserMapHacks: def/mhk updates to support NightFright's Addon Pack v3.1 |
|
648 |
3591d 22h |
leod |
/ |
UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more |
|
644 |
3663d 19h |
leod |
/ |
UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2 |
|
636 |
3765d 1h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|