Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
duke3d_hrp
(root)
/
/
maphacks
/
usermaps
/
HIGHLAND-pietvds.mhk
@ 667
– Rev 727
Rev
Show changed files
|
Details
|
Compare with Previous
|
Blame
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Rev
Age
Author
Path
Log message
Diff
727
1643d 16h
leod
/
UNIX newlines for *.def, *.mhk, *.txt
726
1643d 19h
leod
/maphacks/
Maphacks : tile comment consistency fix #3
722
1690d 16h
leod
/maphacks/
...Finally: rearranging maphack tokens for great justice!
719
1700d 20h
leod
/maphacks/
Maphacks : move up 'Author' entries in *.mhk
702
2062d 23h
leod
/maphacks/
UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13
659
3615d 17h
leod
/
Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
644
3759d 16h
leod
/
UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
636
3860d 22h
leod
/
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.