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34 4895d 23h h266 /vaca_plus/ More documentation updates.  
33 4895d 23h h266 /vaca_plus/ Give the documentation a much-needed update.  
32 4896d 1h h266 /vaca_plus/utils/windows/win32/ add more dlls  
31 4896d 1h h266 /vaca_plus/utils/windows/win32/ add msys-1.0.dll  
30 4897d 23h h266 /vaca_plus/ batch updates:
utilize pushd/popd
improve checksumming
add support for (hypothetical) demo
 
29 4901d 21h h266 /vaca_plus/ Prevent redundant inclusion of directories.  
28 4902d 3h h266 /vaca_plus/ If there are no conflicting files in the exedir, extract GAME.CON, DEFS.CON, and USER.CON from DUKE3D.GRP to prevent conflicts in other GRPs and folders.
Prevent formation of a CON incompatibility (rename GAME.CON, DEFS.CON, and USER.CON to VACA*.CON) when constructing the VACA13.SSI-based GRP.
 
27 4902d 3h h266 /vaca_plus/ Added checksum identification for conflicting CON files from the original add-on, performed during installation/map patching.
Added checksum verification for newly installed GRP files.
Map patch version number bumped.
 
26 4902d 12h h266 / 42, 44, 47, 955, 956, 3758_d by empy
orange 2929-3022 v1.3D redfont by SwissCM
1739 trooper 8-bit fix by SwissCM
Polymer Police: 3768
("Polymer Police" means I have gone through the list of tiles which are variations on normal HRP tiles, and any tile numbers listed means I have found new work done on the upstream tile, which I have then replicated on the add-on tile.)
Revised: 3761, 3763-3764, 3768
61 optimized (removed useless alpha channel)
 
25 4981d 19h h266 / all references to default HRP audited and updated, HUD keycard fixed in the process
fix loading of XXX data
fix installation procedure (once SSI is copied from CD, extract and process it)
remove 336-338, not in add-on and too much trouble to keep up
add XXX 8-bit "Cha-Cha"
prevent "pal 1" references to daytime skybox from being tinted
minor Vaca1 improvements
fix frozen babe autokick
improve dragon death (move in direction of projectile's hit, not player)
disable visibility clearing for weapons that do not produce fire
 
24 4984d 0h h266 /vaca_plus/ IPS patches replaced with bspatches.
Patch version bumped.
 
23 4984d 0h h266 /vaca_plus/utils/ add bsdiff to utils in anticipation of replacing uips  
22 4984d 1h h266 /vaca_plus/ replace duplicate textures #3737-3755 with originals #4180-4199 to gain hardcoded hitscan wall functionality at the price of v1.3D compatibility  
21 4984d 2h h266 /vaca_plus/ Map improvements.
More verbose map patching reasoning added.
 
20 4986d 22h h266 /vaca_plus/ Fix corruption in Vaca4.
Specify CON file to editor for sounds.
 
19 4987d 16h h266 / map bugfixes; #5 and #SL corruption eliminated
seagull behavior improved (automatic sizing if xrepeat=1, wackplayer->state headhitstate, clipdist of 80 like all monsters)
music improvements, mainly for ease of use of Shift+F5
 
18 4998d 19h h266 /vaca_plus/ Fix mistake in editor .bat merge.  
17 4998d 19h h266 /vaca_plus/ wrapper .bat files now only set environment variable flags and do not pass any parameters themselves
Mapster32 .bat code merged into main .bat (wrapper .bat still exists)
all grunt work merged into main launcher
massive improvements on the loading of hrp.duke4.net files in the root directory
polymer_hrp\ subdirectory automatically included along with .zip files
disable voodoo ring glowing flag, just in case
 
16 4999d 0h h266 /vaca_plus/ forgot zoo map last revision  
15 4999d 0h h266 / generate and use custom NAMES.H in Mapster32 launcher
batch file directory detection fixes and improvements
wrapper batch file improvements
zoo improvements
fix .def warnings for nonexistent water (#336) pals
fix new HUD super soak'em tile reload frame positioning
 

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