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573 4143d 23h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
507 4267d 1h leod / Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh!
 
490 4322d 3h leod / Maphack fixes & updates  
473 4370d 21h leod / 1.3D maphacks: Fix Polymer lighting  
413 4468d 20h leod / E1L1.mhk, E1L2.mhk commented and reformatted to allow for scripted patching

Well, it's not likely that this will happen some time, tbh., but you never know.
 
412 4481d 22h leod / Maphacks: add line feed at the end of *.mhk files

hrp_extract.sh: Attrition<>Polymost HRP compatibility patch to prevent EDuke32 crashes. (Current Attrition: 1.40; current EDuke32: r3146)
 
292 4754d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
260 5030d 0h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
252 5042d 4h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
136 5331d 0h nightfright / Modified: #360, 361, 363  
117 5363d 4h devastator / updated lights for e1l2  
116 5377d 22h devastator / single light fix for E1L2  
115 5378d 9h devastator / lights for e1l2  
10 5616d 1h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5754d 21h plagman / Initial revision. Copies everything from Parkar's private SVN server.