Subversion Repositories duke3d_hrp

Rev

Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
507 4184d 10h leod / Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh!
 
466 4289d 10h leod / 1.3D maphacks: done; E1L1.mhk: fix clipping multiplayer shotgun  
412 4399d 8h leod / Maphacks: add line feed at the end of *.mhk files

hrp_extract.sh: Attrition<>Polymost HRP compatibility patch to prevent EDuke32 crashes. (Current Attrition: 1.40; current EDuke32: r3146)
 
292 4671d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
256 4954d 19h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
253 4958d 10h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)  
10 5533d 11h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
5 5671d 8h parkar / fixing case on mhk.